Weapon Compare

Use this as a weapon-role database, not a rigid tier list. Filter by family, role, or name, then compare attack value with practical speed, reach, and stagger ratings. The ratings are editorial play-planning scores meant to help route decisions, while ATK values are tracked from public weapon database references.

59 weapons shown

Weapon Cards

Bow · ATK 10

Bekker Bow

Ranged opener. Best for early ranged testing.

Bow · ATK 10

Grey Wolf Bow

Ranged opener. Best for safe pulls.

Bow · ATK 14

Sydmon Bow

Ranged pressure. Best for weak-point checks.

Bow · ATK 10

White Wood Bow

Ranged opener. Best for exploration routes.

Dagger · ATK 10

Bekker Dagger

Fast melee. Best for short punish windows.

Dagger · ATK 12

Pailunese Riteblade

Fast melee. Best for mobile pressure.

Dagger · ATK 16

Sydmon Dagger

Fast melee. Best for rhythm learning.

Dagger · ATK 14

Varnian Dagger

Fast melee. Best for hit-and-move fights.

Firearm · ATK 12

Bekker Musket

Burst ranged. Best for long openings.

Firearm · ATK 18

Jemel Pistol

Burst ranged. Best for quick interrupts.

Firearm · ATK 12

Metilbahm Shotgun

Close burst. Best for close-range finishers.

Firearm · ATK 12

Mortimer Shotgun

Close burst. Best for close-range pressure.

Firearm · ATK 11

Rosemond Pistol

Burst ranged. Best for safe chip windows.

Firearm · ATK 16

Spencer Pistol

Burst ranged. Best for fast ranged response.

Hand Cannon · ATK 22

Orc Blaster

Heavy ranged. Best for high-risk burst.

One-handed · ATK 10

Balton Hammer

Control melee. Best for guarded enemies.

One-handed · ATK 12

Balton Mace

Control melee. Best for armor pressure.

One-handed · ATK 12

Bekker Hammer

Control melee. Best for stagger checks.

One-handed · ATK 10

Crude Club

Simple melee. Best for early route comfort.

One-handed · ATK 10

Glenmore Sword

Balanced melee. Best for general use.

One-handed · ATK 12

Grace Rapier

Precision melee. Best for short openings.

One-handed · ATK 14

Lambert Axe

Pressure melee. Best for shielded targets.

One-handed · ATK 17

Melted Ambition

Pressure melee. Best for damage checks.

One-handed · ATK 16

Mining Knuckledrill

Tool weapon. Best for situational breaks.

One-handed · ATK 18

Silver Wolf Axe

Pressure melee. Best for mid-range trades.

One-handed · ATK 13

Sword of the Lord

Balanced melee. Best for route comfort.

One-handed · ATK 12

Sword of the Wolf

Balanced melee. Best for boss learning.

One-handed · ATK 14

Sydmon Sword

Balanced melee. Best for general fights.

One-handed · ATK 17

Tauria Curved Sword

Fast melee. Best for mobile duels.

One-handed · ATK 12

Thalwynd Hammer

Control melee. Best for stagger routes.

One-handed · ATK 16

The Grove’s Thorn

Precision melee. Best for clean punishes.

One-handed · ATK 10

Timberham Axe

Pressure melee. Best for early cleanup.

One-handed · ATK 16

Wells Mace

Control melee. Best for armor pressure.

One-handed · ATK 16

White Wind Rapier

Precision melee. Best for fast openings.

One-handed · ATK 18

Wolf’s Fang

Fast melee. Best for aggressive melee.

Two-handed · ATK 20

Absolute Justice Greatsword

Heavy melee. Best for large punish windows.

Two-handed · ATK 14

Balton Longsword

Heavy melee. Best for wide arcs.

Two-handed · ATK 20

Bamboo Spear

Reach melee. Best for spacing control.

Two-handed · ATK 17

Bekker Greathammer

Heavy melee. Best for stagger breaks.

Two-handed · ATK 15

Bonepit Halberd

Reach melee. Best for crowd control.

Two-handed · ATK 16

Bonepit Warhammer

Heavy melee. Best for heavy stagger.

Two-handed · ATK 15

Ceremonial Warhammer

Heavy melee. Best for slow punish windows.

Two-handed · ATK 26

Dekarr Greataxe

Heavy melee. Best for damage checks.

Two-handed · ATK 13

Fan-Blade Greataxe

Heavy melee. Best for wide sweeps.

Two-handed · ATK 27

Flame Spear

Reach melee. Best for high-value openings.

Two-handed · ATK 20

Hellhounds’ Chopping Axe

Heavy melee. Best for burst windows.

Two-handed · ATK 16

Horseshoe-Blade Greataxe

Heavy melee. Best for crowd pressure.

Two-handed · ATK 20

Ignir

Heavy melee. Best for boss punishes.

Two-handed · ATK 15

Marauder’s Halberd

Reach melee. Best for safer spacing.

Two-handed · ATK 15

Pailunese Logging Axe

Heavy melee. Best for route cleanup.

Two-handed · ATK 15

Reventine Priest’s Spear

Reach melee. Best for distance control.

Two-handed · ATK 13

Rhett’s Longsword

Heavy melee. Best for wide openings.

Two-handed · ATK 16

Slave Gladiator Branding Spear

Reach melee. Best for safe pokes.

Two-handed · ATK 18

Sydmon Spear

Reach melee. Best for spacing control.

Two-handed · ATK 15

Thalwynd Longsword

Heavy melee. Best for balanced reach.

Two-handed · ATK 16

Thalwynd Warhammer

Heavy melee. Best for stagger breaks.

Two-handed · ATK 16

Tommaso Guard’s Dagger-Tipped Spear

Reach melee. Best for safe pressure.

Two-handed · ATK 14

Warspike Spear

Reach melee. Best for controlled approach.

Two-handed · ATK 15

Zargan Warhammer

Heavy melee. Best for slow heavy fights.

Complete Compare Table

Weapon Family ATK Role Speed Reach Stagger Best For
Bekker Bow Bow 10 Ranged opener 72 88 42 early ranged testing
Grey Wolf Bow Bow 10 Ranged opener 74 88 40 safe pulls
Sydmon Bow Bow 14 Ranged pressure 70 90 48 weak-point checks
White Wood Bow Bow 10 Ranged opener 74 86 38 exploration routes
Bekker Dagger Dagger 10 Fast melee 92 42 36 short punish windows
Pailunese Riteblade Dagger 12 Fast melee 90 44 42 mobile pressure
Sydmon Dagger Dagger 16 Fast melee 88 45 48 rhythm learning
Varnian Dagger Dagger 14 Fast melee 90 45 44 hit-and-move fights
Bekker Musket Firearm 12 Burst ranged 44 92 66 long openings
Jemel Pistol Firearm 18 Burst ranged 62 76 62 quick interrupts
Metilbahm Shotgun Firearm 12 Close burst 48 56 78 close-range finishers
Mortimer Shotgun Firearm 12 Close burst 48 56 78 close-range pressure
Rosemond Pistol Firearm 11 Burst ranged 64 74 55 safe chip windows
Spencer Pistol Firearm 16 Burst ranged 64 76 60 fast ranged response
Orc Blaster Hand Cannon 22 Heavy ranged 30 84 92 high-risk burst
Balton Hammer One-handed 10 Control melee 58 48 68 guarded enemies
Balton Mace One-handed 12 Control melee 58 48 70 armor pressure
Bekker Hammer One-handed 12 Control melee 58 48 70 stagger checks
Crude Club One-handed 10 Simple melee 60 48 62 early route comfort
Glenmore Sword One-handed 10 Balanced melee 72 58 54 general use
Grace Rapier One-handed 12 Precision melee 84 55 40 short openings
Lambert Axe One-handed 14 Pressure melee 62 52 72 shielded targets
Melted Ambition One-handed 17 Pressure melee 64 54 76 damage checks
Mining Knuckledrill One-handed 16 Tool weapon 52 46 82 situational breaks
Silver Wolf Axe One-handed 18 Pressure melee 62 52 78 mid-range trades
Sword of the Lord One-handed 13 Balanced melee 72 58 58 route comfort
Sword of the Wolf One-handed 12 Balanced melee 74 58 56 boss learning
Sydmon Sword One-handed 14 Balanced melee 72 58 60 general fights
Tauria Curved Sword One-handed 17 Fast melee 78 56 58 mobile duels
Thalwynd Hammer One-handed 12 Control melee 58 48 70 stagger routes
The Grove’s Thorn One-handed 16 Precision melee 78 56 60 clean punishes
Timberham Axe One-handed 10 Pressure melee 62 52 64 early cleanup
Wells Mace One-handed 16 Control melee 58 48 76 armor pressure
White Wind Rapier One-handed 16 Precision melee 86 55 45 fast openings
Wolf’s Fang One-handed 18 Fast melee 80 56 62 aggressive melee
Absolute Justice Greatsword Two-handed 20 Heavy melee 40 74 88 large punish windows
Balton Longsword Two-handed 14 Heavy melee 46 70 70 wide arcs
Bamboo Spear Two-handed 20 Reach melee 52 86 70 spacing control
Bekker Greathammer Two-handed 17 Heavy melee 34 62 92 stagger breaks
Bonepit Halberd Two-handed 15 Reach melee 48 82 72 crowd control
Bonepit Warhammer Two-handed 16 Heavy melee 34 62 90 heavy stagger
Ceremonial Warhammer Two-handed 15 Heavy melee 34 62 86 slow punish windows
Dekarr Greataxe Two-handed 26 Heavy melee 36 66 94 damage checks
Fan-Blade Greataxe Two-handed 13 Heavy melee 38 66 76 wide sweeps
Flame Spear Two-handed 27 Reach melee 50 88 82 high-value openings
Hellhounds’ Chopping Axe Two-handed 20 Heavy melee 36 66 90 burst windows
Horseshoe-Blade Greataxe Two-handed 16 Heavy melee 38 66 82 crowd pressure
Ignir Two-handed 20 Heavy melee 40 70 86 boss punishes
Marauder’s Halberd Two-handed 15 Reach melee 48 82 72 safer spacing
Pailunese Logging Axe Two-handed 15 Heavy melee 38 66 80 route cleanup
Reventine Priest’s Spear Two-handed 15 Reach melee 52 86 70 distance control
Rhett’s Longsword Two-handed 13 Heavy melee 46 70 68 wide openings
Slave Gladiator Branding Spear Two-handed 16 Reach melee 52 86 74 safe pokes
Sydmon Spear Two-handed 18 Reach melee 52 88 76 spacing control
Thalwynd Longsword Two-handed 15 Heavy melee 46 70 72 balanced reach
Thalwynd Warhammer Two-handed 16 Heavy melee 34 62 88 stagger breaks
Tommaso Guard’s Dagger-Tipped Spear Two-handed 16 Reach melee 52 86 74 safe pressure
Warspike Spear Two-handed 14 Reach melee 52 84 70 controlled approach
Zargan Warhammer Two-handed 15 Heavy melee 34 62 86 slow heavy fights

How to Read the Scores

  • ATK is the listed attack value where available from public database references.
  • Speed estimates how forgiving the weapon feels when learning enemy timing.
  • Reach estimates how comfortably the weapon controls space.
  • Stagger estimates how well the weapon pressures guarded or sturdy targets.

Reference sources: weapon names and listed ATK values were checked against the public CrimsonDesert.gg weapon database and cross-checked with community weapon discussions where useful. Editorial scores will be refined as more patch-tested data becomes stable.

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